Dev Log #2 - Gameplay Tweaks, Visual Changes and Fixes


Gameplay Tweaks, Visual Changes and Fixes

Tutorial

  • Added a final pop up that tells the player what to do after finishing the tutorial.

Gameplay

  • Fixed players hitting enemies through the ground.
  • Adjusted the goal position.
  • Removed duplicated enemies and explosive barrels in Level 1.

Visuals

  • Implemented a custom fog shader.
  • Updated the color palette in Level 2.
  • Updated the color palette in Level 3.

UI / Menus

  • Tweaked the random camera positions in the main menu.

Controls / Accessibility

  • Added full gamepad input support.

Fixes

  • Fixed freeze frame slowing down the whole game.
  • Blocked lock on blink while the game is paused.
  • Fixed explosions and sparks VFX triggering when resetting or changing levels.
  • Fixed explosion SFX triggering when resetting or changing levels.
  • Fixed incorrect building colliders in Level 1.
  • Fixed orbs respawning while paused.

Files

RushRift-v0.1.91.zip 158 MB
6 days ago

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