Dev Log #2 - Gameplay Tweaks, Visual Changes and Fixes
Rush Rift » Devlog
Gameplay Tweaks, Visual Changes and Fixes
Tutorial
- Added a final pop up that tells the player what to do after finishing the tutorial.
Gameplay
- Fixed players hitting enemies through the ground.
- Adjusted the goal position.
- Removed duplicated enemies and explosive barrels in Level 1.
Visuals
- Implemented a custom fog shader.
- Updated the color palette in Level 2.
- Updated the color palette in Level 3.
UI / Menus
- Tweaked the random camera positions in the main menu.
Controls / Accessibility
- Added full gamepad input support.
Fixes
- Fixed freeze frame slowing down the whole game.
- Blocked lock on blink while the game is paused.
- Fixed explosions and sparks VFX triggering when resetting or changing levels.
- Fixed explosion SFX triggering when resetting or changing levels.
- Fixed incorrect building colliders in Level 1.
- Fixed orbs respawning while paused.
Files
RushRift-v0.1.91.zip 158 MB
6 days ago
Get Rush Rift
Rush Rift
A fast-paced first-person speedrunning game centered on momentum and precision
| Status | Released |
| Authors | Lucas Campo, OnlyRevolutions, AlenKraemer, Camiagguss, GERMAN GLERIA, SensuousOwl, BShonn |
| Genre | Platformer, Puzzle, Shooter |
| Tags | 3D, Difficult, Fast-Paced, First-Person, Singleplayer, Speedrun, Unity, weird |
| Languages | English |
More posts
- Dev Log #1 - Improved Jump Feel19 days ago

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